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Cart Ride into Haz3m

Cart Ride into Haz3m

A Roblox experience owned by BoulderPro17 Minigames.

ObbyENcart physicsobbyplatformer

Description (written by the developer; not a statement by this register)

👍 Get to 1000 likes and I'll do a cool update! :D 👍 Welcome! Please leave a like and invite friends to play to show your support! Private servers only 10 robux! Join the group to leave feedback! Tags: Cart, Cart RIde, Obby, Free, Admin, fun, for kids, ps5, family,Climb, Obby, Fun, Colour, Color, Platformer, Rainbow, Fighting

Last updated by the developer 11 Jul 2025, 20:40 UTC.

0
playing (measured 16 Aug 2026, 17:19 UTC)
797
lifetime visits
50%
liked (2 👍 / 2 👎)
106
favourites (133.0 per 1k visits)
6 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Periastron.
2,495 R$
Amethyst Periastron
1,495 R$
Grimgold Periastron
1,495 R$
Ivory Periastron
1,495 R$
Crimson Periastron
1,250 R$
VIP WALL
995 R$
Fling Glove
745 R$
Helicopter - Fly Anywhere!
745 R$
Fusion Coil [PERMANENT]
495 R$
Laser Gun [PERMANENT]
495 R$
Magic Carpet [PERMANENT]
495 R$
Electrocuter
495 R$
Grapple Hook [50% OFF]
395 R$
Gravity Coil [PERMANENT]
249 R$
Boombox [PERMANENT]
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome494 · 0.00% win
You made it to the END · progression3 · 0.00% win
Half Way · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.