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Squirrel With a Gun Obby

Squirrel With a Gun Obby

A Roblox experience owned by Packstabber Obbys.

ObbyENObbyCartoonyAdventure

Squirrel With a Gun Obby is an obby experience created on 2024-10-06. It has accumulated 12,426,743 lifetime visits and 34,201 favorites. Currently, three users are playing. The experience holds a 61% like percentage. The description notes it is the creator's first game of this type and references copyright restrictions regarding classic obbies.

Description (written by the developer; not a statement by this register)

This is my first time making a game like this so I hope you all enjoy this obby. people who ask me to bring back the classic obby you see I would love to but with copyright, I cannot. Tags: (Ignore) Obby Cartoony Fun Adventure Escape Motel Manager Sewer Get Eaten Evil Obby Aquarium Packstabber Horror zombies

Last updated by the developer 20 Mar 2026, 19:30 UTC.

3
playing (measured 10 Aug 2026, 14:15 UTC)
12,426,743
lifetime visits
61%
liked (6,595 👍 / 4,173 👎)
34,128
favourites (2.7 per 1k visits)
6 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip-Jar 3
500 R$
Tip-Jar 2
250 R$
Timmy Morph
150 R$
Billy Morph
150 R$
Emo Pack Morph
150 R$
Pet Store Owner Morph
150 R$
Tip-Jar 1
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat the boss! · progression1,179,111 · 33.1% win
Did we just winnnnn · progression1,173,499 · 33.1% win
Find the secret Badge · secret711,054 · 17.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6113 August 2026 — 61 % liked23 August 2026 — 61 % liked2 September 2026 — 61 % liked12 September 2026 — 61 % liked22 September 2026 — 61 % liked2 October 2026 — 61 % liked12 October 2026 — 61 % liked22 October 2026 — 61 % liked1 November 2026 — 61 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:2261no change
22 Oct 2026, 19:1961no change
12 Oct 2026, 19:1761no change
2 Oct 2026, 19:0861no change
22 Sept 2026, 19:0561no change
12 Sept 2026, 19:0361no change
2 Sept 2026, 19:0061no change
23 Aug 2026, 18:5261no change
13 Aug 2026, 18:5161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.