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✨ [NEW!] Mythical Outfit Ideas

✨ [NEW!] Mythical Outfit Ideas

A Roblox experience owned by Outfitt Central.

RoleplayENoutfit shopcatalogaesthetic

Mythical Outfit Ideas is a roleplay experience created on 2024-10-07. It has accumulated 550,526 lifetime visits and 70,637 favorites. The game currently has 0 players online. It maintains a 92% like percentage. The experience focuses on outfit ideas and styles.

Description (written by the developer; not a statement by this register)

✨ [NEW!] Mythical Outfit Ideas 👀Find new outfits for a variety of different styles 🔥Outfit updates very often! 💰Buy items in game that go straight to your inventory! 👍🏼Make sure to like and favourite the game, share it with your friends! [TAGS] Outfit Shop , Outfit Store , Outfit Ideas , Steal Outfits , Hair Combo , Catalog , Outfit Loader , Fits , Matching Outfits , Try on , Outfits , Matching , Hair , Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood , dh style , ideas , tt , dh , Girl Outfit Ideas, Girl, Gothic , Emo , Grunge , Harajuku , realistic , NYC , Y2k , Halloween , Christmas , Xmas, hk , Dahood , Catalog creator , cheap, cyber, y2k

Last updated by the developer 3 Aug 2026, 21:05 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
550,526
lifetime visits
92%
liked (2,571 👍 / 232 👎)
70,805
favourites (128.6 per 1k visits)
7 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome376,056 · 100.0% win
First Purchase! · other22,626 · 20.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:2092no change
24 Aug 2026, 20:2392no change
14 Aug 2026, 20:2192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.