Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
SPC [Small Update]

SPC [Small Update]

A Roblox experience owned by Sunlight Team Community.

AdventureENSonic the HedgehogFan-madeAction/Platformer

SPC [Small Update] is an adventure experience created on 2024-10-07. It has accumulated 1,366,568 lifetime visits and 2,982 favorites. The current like percentage is 70. Zero users are playing now. The description notes it is a fan-made Sonic game called Sonic Power Chaos, featuring updates such as the removal of the character Shadow, HUD changes, and bug fixes.

Description (written by the developer; not a statement by this register)

SPC is a fan-made Sonic game called Sonic Power Chaos. The update includes: removal of the character Shadow due to a slew of bugs HUD changes bug fixes

Last updated by the developer 29 Jun 2026, 18:09 UTC.

0
playing (measured 11 Aug 2026, 14:05 UTC)
1,366,568
lifetime visits
70%
liked (392 👍 / 171 👎)
2,981
favourites (2.2 per 1k visits)
7 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LEVEL 5 [DONATE]
500 R$
LEVEL 4.5 [DONATE]
450 R$
LEVEL 4 [DONATE]
320 R$
LEVEL 3.5 [DONATE]
230 R$
LEVEL 3 [DONATE]
150 R$
LEVEL 2.5 [DONATE]
80 R$
LEVEL 2 [DONATE]
50 R$
LEVEL 1.5 [DONATE]
20 R$
LEVEL 1 [DONATE]
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To SonicPowerChaos! · welcome204,126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.