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Eat Slimes to Grow TITANIC

Eat Slimes to Grow TITANIC

A Roblox experience owned by Masterful Productions.

SimulatorENgrowthbattle-royaleleaderboards

Description (written by the developer; not a statement by this register)

👍 LIKE and JOIN the group to get +100 starting size and to enter THE STEAK! 👍 🔴 Welcome to Eat Slimes to Grow TITANIC! Eat smaller blobs to become bigger and eat the other players to become the biggest in the server! Top the leaderboards, earn LEGENDARY skins and more! 🔴 +10% Coins for every friend in server! +20% Coins for Premium Users! +20% Coins for group members! https://www.roblox.com/groups/32964431 📮 UPDATE 5 🏆 Pro Servers 👑 Grandmaster Servers 📋 New Badges ⭐x2 Server Boost every 10-15 minutes ⭐️ Performance Fixes 🐛 Lots of bug fixes Update 6 coming soon! Made with ❤️ by FlorizDev

Last updated by the developer 12 Nov 2024, 18:52 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
264,566
lifetime visits
89%
liked (1,683 👍 / 207 👎)
29,654
favourites (112.1 per 1k visits)
7 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blackhole Magnet
2,499 R$
Blackhole Skin
320 R$
x2 Size
320 R$
x2 Money
320 R$
+10,000 Starting Size
245 R$
Magnet
179 R$
+5,000 Starting Size
165 R$
+1,000 Starting Size
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome195,704 · 100.0% win
1,000 Size · progression102,594 · 100.0% win
10,000 Size · progression46,059 · 100.0% win
100,000 Size · progression17,124 · 81.8% win
1,000,000 Size · progression2,205 · 0.00% win
10,000,000 Size · other182 · 0.00% win
100,000,000 Size · progression151 · 0.00% win
10 Billion Size · progression46 · 0.00% win
1,000,000,000 Size · other44 · 0.00% win
100 Billion Size · progression35 · 0.00% win
1 Trillion Size · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked4 September 2026 — 89 % liked14 September 2026 — 89 % liked3 November 2026 — 89 % liked15 August 20263 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 06:3189no change
14 Sept 2026, 04:2289no change
4 Sept 2026, 04:2089no change
15 Aug 2026, 02:0789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.