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TRY TO WIN OBBY

TRY TO WIN OBBY

A Roblox experience owned by -Mixed Obbies-.

ObbyENobstacle coursedifficulty progressionparkour

Description (written by the developer; not a statement by this register)

🎮 Ready for a fun challenge? Try this game with 180 levels that get harder as you play. It's not easy! Some levels are really tricky, but that's what makes it fun. 💪 Can you beat them all? Let's find out! 🏆 Controls (Computer, Console): Reset Character (R, Y) Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult.

Last updated by the developer 12 Feb 2026, 13:12 UTC.

0
playing (measured 10 Aug 2026, 20:33 UTC)
463,889
lifetime visits
79%
liked (563 👍 / 151 👎)
64,319
favourites (138.7 per 1k visits)
7 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
999 R$
Fling Glove
798 R$
Magic Carpet
798 R$
Invincibility
399 R$
Taser
299 R$
VIP
299 R$
Fusion Coil
199 R$
Gravity Coil
129 R$
Boombox
100 R$
Speed Coil
79 R$
Flashbang
79 R$
Bloxy Cola
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome314,308 · 0.00% win
Completed 20 stages! · progression209,885 · 0.00% win
Completed 40 stages! · progression150,390 · 0.00% win
Completed 60 stages! · progression88,875 · 0.00% win
Completed 80 stages! · progression50,534 · 0.00% win
Completed 100 stages! · progression11,951 · 0.00% win
Invited a friend! · social10,766 · 0.00% win
Completed 120 stages! · progression5,111 · 0.00% win
Completed 140 stages! · progression480 · 0.00% win
Completed 160 stages! · progression281 · 0.00% win
Completed 180 stages! · progression248 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:0079no change
14 Aug 2026, 21:4779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.