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Clean Baby Hippos!

Clean Baby Hippos!

A Roblox experience owned by Roak's Games.

TycoonENanimal caretycoonobstacle course

Description (written by the developer; not a statement by this register)

🦛 Collect muddy baby hippos and clean them in your water fountain to earn cash! 💸 Spend your cash on unlocking even more baby hippos to expand your tycoon! 🔄 Once your tycoon is fully built, rebirth to restart with a bigger cash multiplier! 🏃 Complete the obstacle course in the center of the map to boost your earnings for a short time! How many baby hippos will you wash today? 💬 Got suggestions or found a bug? Share it with us on the group wall! ✨ Premium players enjoy a 20% shorter cooldown on the obstacle course! Don’t forget to leave a like 👍 and a favorite ⭐ if you’re having fun!

Last updated by the developer 27 Nov 2025, 20:04 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
8,292
lifetime visits
83%
liked (19 👍 / 4 👎)
69
favourites (8.3 per 1k visits)
8 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto collect
299 R$
VIP
250 R$
Auto clean
249 R$
x2 money
249 R$
Magnet
150 R$
x2 hippos
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THANKS FOR PLAYING! · welcome6,012 · 100.0% win
A hundred · progression1,445 · 0.00% win
Play with a friend! · social1,279 · 0.00% win
Play 10 minutes · other863 · 0.00% win
1k cleaned · progression351 · 0.00% win
1 rebirth · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.