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Mega Escape: Dental Clinic

Mega Escape: Dental Clinic

A Roblox experience owned by COOL DAD fans.

AdventureENhorrorboss-rushaction-adventure

Mega Escape: Dental Clinic is an adventure experience created on October 8, 2024. The game currently has 168 players online and has accumulated 29,267,850 lifetime visits. It holds 2,047,147 favorites and maintains a 70% like percentage. The title features parkour, combat mechanics, and environmental interactions within a narrative setting involving monster encounters.

Description (written by the developer; not a statement by this register)

Do you enjoy awesome cutscenes and story, obby and parkour, or beating monsters and bosses? Then this game is for you. There was an X-Ray explosion in the Dental Clinic, turning most people into monsters. You have survived by hiding in the freezer, but this is only just the beginning. You will have to fight your way out! Latest update - November 21 2025 - You can now buy 30 second invulnerability shield after dying - Made final boss easier This game features: - Engaging parkour - Various interactions with the environment - Numerous enemies - Combo attacks - Several types of weapons - Upgrades - Epic boss fights - Awesome cutscenes - Hidden secret chests all over the game

Last updated by the developer 20 Jul 2026, 10:22 UTC.

97
playing (measured 31 Aug 2026, 03:50 UTC)
29,650,697
lifetime visits
70%
liked (4,609 👍 / 2,018 👎)
2,165,885
favourites (73.0 per 1k visits)
8 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97258177.510 August 202631 August 2026
225 measurements spanning 21 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–282 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 225
Measured (UTC)PlayersChange
31 Aug 2026, 03:5097-44
31 Aug 2026, 02:50141+1
31 Aug 2026, 01:50140-16
31 Aug 2026, 00:50156+23
30 Aug 2026, 23:50133-19
30 Aug 2026, 22:50152-14
30 Aug 2026, 21:50166+6
30 Aug 2026, 20:50160-19
30 Aug 2026, 19:50179-15
30 Aug 2026, 18:50194-12
30 Aug 2026, 17:50206-7
30 Aug 2026, 16:50213-30
30 Aug 2026, 15:50243+16
30 Aug 2026, 14:50227+16
30 Aug 2026, 13:50211+51
30 Aug 2026, 12:50160-6
30 Aug 2026, 11:50166+12
30 Aug 2026, 10:50154+2
30 Aug 2026, 09:50152-23
30 Aug 2026, 08:50175first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
999 R$
BFG
599 R$
Infinite Health
499 R$
Admin Flight
499 R$
Spark-SD
349 R$
Thunder-X
199 R$
Coins x2
99 R$
Circular Saw
99 R$
Double Jump
99 R$
Christmas Bat
29 R$
Coin Magnet
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,115,587 · 94.0% win
Who woke me up!? · other4,607,044 · 47.9% win
Bitter chocolate! · other883,994 · 6.3% win
Friend's Toothache · other447,956 · 3.3% win
Warm welcome! · welcome348,832 · 2.5% win
Congratulations on your victory! · progression164,992 · 1.9% win
Treasure Hunter · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

697069.521 August 202622 October 2026
230 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 230
Measured (UTC)% likedChange
22 Oct 2026, 15:5370no change
12 Oct 2026, 15:5270no change
2 Oct 2026, 15:5170no change
22 Sept 2026, 15:4970no change
12 Sept 2026, 15:4870no change
2 Sept 2026, 15:4570no change
31 Aug 2026, 03:5070no change
31 Aug 2026, 02:5070no change
31 Aug 2026, 01:5070no change
31 Aug 2026, 00:5070no change
30 Aug 2026, 23:5070no change
30 Aug 2026, 22:5070no change
30 Aug 2026, 21:5070no change
30 Aug 2026, 20:5070no change
30 Aug 2026, 19:5070no change
30 Aug 2026, 18:5070no change
30 Aug 2026, 17:5070no change
30 Aug 2026, 16:5070no change
30 Aug 2026, 15:5070no change
30 Aug 2026, 14:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.