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Mega Escape: Dental Clinic

Mega Escape: Dental Clinic

A Roblox experience owned by COOL DAD fans.

AdventureENhorrorboss-rushaction-adventure

Mega Escape: Dental Clinic is an adventure experience created on October 8, 2024. The game currently has 168 players online and has accumulated 29,267,850 lifetime visits. It holds 2,047,147 favorites and maintains a 70% like percentage. The title features parkour, combat mechanics, and environmental interactions within a narrative setting involving monster encounters.

Description (written by the developer; not a statement by this register)

Do you enjoy awesome cutscenes and story, obby and parkour, or beating monsters and bosses? Then this game is for you. There was an X-Ray explosion in the Dental Clinic, turning most people into monsters. You have survived by hiding in the freezer, but this is only just the beginning. You will have to fight your way out! Latest update - November 21 2025 - You can now buy 30 second invulnerability shield after dying - Made final boss easier This game features: - Engaging parkour - Various interactions with the environment - Numerous enemies - Combo attacks - Several types of weapons - Upgrades - Epic boss fights - Awesome cutscenes - Hidden secret chests all over the game

Last updated by the developer 20 Jul 2026, 10:22 UTC.

125
playing (measured 24 Aug 2026, 20:50 UTC)
29,487,244
lifetime visits
70%
liked (4,469 👍 / 1,960 👎)
2,066,986
favourites (70.1 per 1k visits)
8 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

103258180.512510 August 202624 August 2026
74 measurements spanning 14 days, net -61. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–281 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 74
Measured (UTC)PlayersChange
24 Aug 2026, 20:50125-6
24 Aug 2026, 19:50131-16
24 Aug 2026, 18:50147-4
24 Aug 2026, 17:50151-3
24 Aug 2026, 16:50154-35
24 Aug 2026, 15:50189+31
24 Aug 2026, 14:50158-34
24 Aug 2026, 13:50192+66
24 Aug 2026, 12:50126-22
24 Aug 2026, 11:50148-13
24 Aug 2026, 10:50161+31
24 Aug 2026, 09:50130-2
24 Aug 2026, 08:50132+5
24 Aug 2026, 07:50127+18
24 Aug 2026, 06:50109+3
24 Aug 2026, 05:50106-24
24 Aug 2026, 04:50130+15
24 Aug 2026, 03:50115+12
24 Aug 2026, 02:50103-37
24 Aug 2026, 01:50140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
999 R$
BFG
599 R$
Infinite Health
499 R$
Admin Flight
499 R$
Spark-SD
349 R$
Thunder-X
199 R$
Double Jump
99 R$
Coins x2
99 R$
Circular Saw
99 R$
Christmas Bat
29 R$
Coin Magnet
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,678,171 · 100.0% win
Who woke me up!? · other4,413,938 · 50.7% win
Bitter chocolate! · other859,904 · 7.1% win
Friend's Toothache · other435,817 · 4.1% win
Warm welcome! · welcome339,065 · 3.0% win
Congratulations on your victory! · progression157,997 · 2.0% win
Treasure Hunter · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7021 August 202624 August 2026
73 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 73
Measured (UTC)% likedChange
24 Aug 2026, 20:5070no change
24 Aug 2026, 19:5070no change
24 Aug 2026, 18:5070no change
24 Aug 2026, 17:5070no change
24 Aug 2026, 16:5070no change
24 Aug 2026, 15:5070no change
24 Aug 2026, 14:5070no change
24 Aug 2026, 13:5070no change
24 Aug 2026, 12:5070no change
24 Aug 2026, 11:5070no change
24 Aug 2026, 10:5070no change
24 Aug 2026, 09:5070no change
24 Aug 2026, 08:5070no change
24 Aug 2026, 07:5070no change
24 Aug 2026, 06:5070no change
24 Aug 2026, 05:5070no change
24 Aug 2026, 04:5070no change
24 Aug 2026, 03:5070no change
24 Aug 2026, 02:5070no change
24 Aug 2026, 01:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.