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SILLY SCIENCE! 🧪

SILLY SCIENCE! 🧪

A Roblox experience owned by Silly Science Studios.

MinigamesENasymmetric multiplayerchasescience theme

SILLY SCIENCE! 🧪 is a minigames experience created on 2024-10-08. It has accumulated 38,321,295 lifetime visits and 22,337 favorites. Currently, 130 users are playing. The experience holds a 64% like percentage. The game involves scientists catching medicine while the medicine escapes being eaten.

Description (written by the developer; not a statement by this register)

🔥 Welcome to SILLY SCIENCE! 🧪 SCIENTISTS MUST CATCH MEDICINE 😨 MEDICINE MUST ESCAPE FROM BEING EATEN Game inspired by: Crazy Chefs

Last updated by the developer 23 Jun 2025, 03:23 UTC.

87
playing (measured 21 Aug 2026, 20:54 UTC)
38,407,905
lifetime visits
64%
liked (3,671 👍 / 2,081 👎)
22,763
favourites (0.6 per 1k visits)
8 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

528769.510 August 2026 — 52 players21 August 2026 — 87 players10 August 202621 August 2026
2 measurements spanning 11 days, net +35. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–92 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5487+35
10 Aug 2026, 18:1752first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flamethrower [OP]
319 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome15,164,689 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6421 August 2026 — 64 % liked23 August 2026 — 64 % liked2 September 2026 — 64 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0064no change
23 Aug 2026, 14:4964no change
21 Aug 2026, 20:5464first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.