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Miles

Miles

A Roblox experience owned by Spider__Studios.

ObbyENparkourobstacle coursemovement mechanics

Miles is an obby experience created on 2024-10-08. It currently has 198 players online. The game has accumulated 9,012,123 lifetime visits. User engagement metrics show a 66% like percentage and 7,888 favorites. Controls vary by platform, including E for PC, L2 for console, and a dedicated button for mobile.

Description (written by the developer; not a statement by this register)

Controls: Press E to swing (PC) Hold Button L2 to swing (CONSOLE) Press Swing button to swing (MOBILE) Wall Climb Jump and touch walls (AUTO)

Last updated by the developer 17 Jul 2026, 22:11 UTC.

94
playing (measured 22 Aug 2026, 03:50 UTC)
9,179,262
lifetime visits
67%
liked (1,271 👍 / 637 👎)
10,947
favourites (1.2 per 1k visits)
8 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9417613510 August 2026 — 137 players21 August 2026 — 142 players21 August 2026 — 152 players21 August 2026 — 143 players21 August 2026 — 152 players22 August 2026 — 151 players22 August 2026 — 176 players22 August 2026 — 131 players22 August 2026 — 94 players10 August 202622 August 2026
9 measurements spanning 11 days, net -43. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–188 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5094-37
22 Aug 2026, 02:50131-45
22 Aug 2026, 01:50176+25
22 Aug 2026, 00:50151-1
21 Aug 2026, 23:50152+9
21 Aug 2026, 22:50143-9
21 Aug 2026, 21:50152+10
21 Aug 2026, 20:54142+5
10 Aug 2026, 17:21137first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spider Costumes [ON SALE]
499 R$
.
399 R$
.
399 R$
.
399 R$
.
399 R$
.
399 R$
.
399 R$
.
399 R$
.
299 R$
Unlock all suits
99 R$
2x Health
59 R$
2x Cash [ON SALE]
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,083,663 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.513 August 2026 — 66 % liked21 August 2026 — 66 % liked21 August 2026 — 66 % liked21 August 2026 — 66 % liked21 August 2026 — 66 % liked22 August 2026 — 66 % liked22 August 2026 — 66 % liked22 August 2026 — 66 % liked22 August 2026 — 66 % liked23 August 2026 — 66 % liked2 September 2026 — 66 % liked12 September 2026 — 66 % liked22 September 2026 — 66 % liked2 October 2026 — 66 % liked12 October 2026 — 67 % liked22 October 2026 — 67 % liked13 August 202622 October 2026
16 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:1567no change
12 Oct 2026, 21:0967+1
2 Oct 2026, 21:0866no change
22 Sept 2026, 21:0866no change
12 Sept 2026, 21:0766no change
2 Sept 2026, 21:0666no change
23 Aug 2026, 21:0666no change
22 Aug 2026, 03:5066no change
22 Aug 2026, 02:5066no change
22 Aug 2026, 01:5066no change
22 Aug 2026, 00:5066no change
21 Aug 2026, 23:5066no change
21 Aug 2026, 22:5066no change
21 Aug 2026, 21:5066no change
21 Aug 2026, 20:5466no change
13 Aug 2026, 21:0666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.