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Race a Car!

Race a Car!

A Roblox experience owned by 1 Shot Studios.

RacingENarcade racingvehicle collectionspeed progression

Race a Car! is a racing experience created on 2024-10-08. It has recorded 4,546,759 lifetime visits and 464,132 favorites. The current player count is zero. The experience holds a 59% like percentage. No other measured statistics are provided in the data.

Description (written by the developer; not a statement by this register)

🏆 Welcome to Race a Car! ⭐ Collect Speed to drive even faster! 🏆 Earn Wins by racing on the track! 🚗 Use Wins to get cool, speedier cars! 💾 Automatic Save! Favorite the game so you can remember to play again later. 🚀 Premium Players Benefits: Get x2 Car Speed Boost

Last updated by the developer 23 Oct 2025, 21:01 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
4,546,759
lifetime visits
59%
liked (266 👍 / 184 👎)
464,132
favourites (102.1 per 1k visits)
8 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Storage
428 R$
Octuple Eggs
328 R$
x2 Speed
198 R$
x2 Wins
148 R$
Triple Eggs
128 R$
Fast Hatch
78 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,167,623 · 51.6% win
Starter Race · other2,036,574 · 38.7% win
Candy Race · other1,049,363 · 25.8% win
Beach Race · other401,341 · 19.4% win
Magic Race · other101,143 · 12.9% win
Obtained Free Plane · other47,441 · 6.5% win
Farm Race · other25,490 · 12.9% win
Volcano Race · other11,088 · 0.00% win
Winter Race · other5,681 · 6.5% win
Sci-fi Race · other1,081 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:2159no change
14 Aug 2026, 02:2059first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.