Dive for Cars! 🤿
A Roblox experience owned by Not-Boring Studio.
ObbyENcollectionsharksbrainrot
Description (written by the developer; not a statement by this register)
Welcome to Dive For Cars! 🤿 Swim around and grab cars hidden across the map! 🏊 Dive deeper to find rarer Supercars and new areas! 🌊 Build up your car collection over time and survive longer runs! ♻️ Upgrade your base to unlock more slots and place even more cars! 🏪 Watch out for sharks in the water while you search 🦈 Or Steal cars from other players Your cars earn cash and can level up!⏰ Inspired by Brainrot games
Last updated by the developer 3 Apr 2026, 19:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 18:02 | 53 | -5 |
| 16 Aug 2026, 18:01 | 58 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.