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[WITH POWER!] POLICE BOY ESCAPE PRISON!

[WITH POWER!] POLICE BOY ESCAPE PRISON!

A Roblox experience owned by Cally Studios.

ObbyENprison escapeobbymultiplayer

[WITH POWER!] POLICE BOY ESCAPE PRISON! is an obby experience created on 2024-10-09. It has accumulated 835,515 lifetime visits and 47,293 favorites. The game holds an 80% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

POLICE BOY ESCAPE PRISON! Can you make it out of the most dangerous prison before the guards stop you? Sprint, jump, and weave past deadly traps as you push through intense prison obstacles. Work together with friends, stay out of the guards’ sight, and show everyone you’ve got what it takes to escape! ⭐ FEATURES • High-speed prison escape obby • Tough and exciting prison stages • Play together with friends • FREE private servers • Frequent updates & fresh content 📦 Enjoying the game? Don’t forget to LIKE & FAVORITE — it really helps!

Last updated by the developer 1 May 2026, 10:25 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
835,515
lifetime visits
80%
liked (78 👍 / 19 👎)
47,292
favourites (56.6 per 1k visits)
9 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome4,511 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0380no change
14 Aug 2026, 17:0280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.