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Obscurity

Obscurity

A Roblox experience owned by Oblivion - WIP.

Description (written by the developer; not a statement by this register)

Yes.

Last updated by the developer 26 Jul 2026, 05:22 UTC.

0
playing (measured 1 Oct 2026, 16:15 UTC)
771
lifetime visits
56%
liked (15 👍 / 12 👎)
5
favourites (6.5 per 1k visits)
9 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Oct 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

75 Robux Donation
75 R$
70 Robux Donation
70 R$
65 Robux Donation
65 R$
60 Robux Donation
60 R$
55 Robux Donation
55 R$
50 Robux Donation
50 R$
45 Robux Donation
45 R$
40 Robux Donation
40 R$
35 Robux Donation
35 R$
30 Robux Donation
30 R$
25 Robux Donation
25 R$
20 Robux Donation
20 R$
15 Robux Donation
15 R$
10 Robux Donation
10 R$
5 Robux Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.