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2048 Tiles Simulator

2048 Tiles Simulator

A Roblox experience owned by 2048 Community.

PuzzleENpuzzlemerge mechanicsnumber progression

Description (written by the developer; not a statement by this register)

Welcome to the 2048 Tiles Simulation game. Merge two tiles together by dragging them with your mouse, or just simply drag it on mobile to make it bigger! Keep this up and win the game! You can also go past 2048 if you want! This game currently goes on until 2^50 (1 Quadrillion). More coming soon! What's new: Changed the 2048 Tokens currency tokens 🪙We have our new currency! The Currency name is still 2048 Tokens! Collect 2048 Tokens to spend with at the shop which is coming soon. Stay tuned! Private servers are most likely recommended since some people might mess with the tiles. Shutdown = Update Enjoy the game! Suggest some updates that we should work on in the group wall! Tags: 2048, merge, tiles, simulation, craft, crafting, merging, puzzle, strategy, casual, fun, numbers, number

Last updated by the developer 8 Aug 2026, 02:45 UTC.

0
playing (measured 12 Aug 2026, 14:17 UTC)
25,296
lifetime visits
85%
liked (33 👍 / 6 👎)
31
favourites (1.2 per 1k visits)
9 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Tiles
25 R$
Building Tools
15 R$
2048 Block
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome6,378 · 0.00% win
Section 2 · progression3,503 · 0.00% win
Section 3 · progression1,948 · 0.00% win
2048 · other1,758 · 0.00% win
Section 4 · progression535 · 0.00% win
Section 5 · progression288 · 0.00% win
Section 6 · progression98 · 0.00% win
Section 9 · progression86 · 0.00% win
Section 7 · other84 · 0.00% win
The Ultimate Tile · other65 · 0.00% win
Section 8 · progression61 · 0.00% win
Unit 2 · progression0 · 0.00% win
Section 10 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.516 August 2026 — 84 % liked26 August 2026 — 85 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:2485+1
16 Aug 2026, 06:2184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.