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[ARTIFACTS!] RogueTale

[ARTIFACTS!] RogueTale

A Roblox experience owned by Redux Dev.

AdventureENroguelikeclass-based combatinfinite loop

Description (written by the developer; not a statement by this register)

⭐ A game inspired by Randomly Generated Droids, with it's own new custom mechanics taken from Risk of Rain, this game features an infinite game loop with unique enemies from unique worlds. 🎮 This game supports all devices from PC to Mobile to Console! ⚔️ Try different classes as each class features it's own passives and abilities! 🎲 Participate in fights against bosses with your friends (or on your own) in different worlds! 🏆 Stack up total damage, total healing stats in order to climb the leaderboards! 💻 This game was developed in under 4 weeks by 2 developers, Be patient if there are bugs. ⚠️ This game was inspired by various games such as: Randomly Generated Droids, Rogueblade; credits to people from the Rogueblade team for encouraging this project. 🏆 Credits: ⭐ AisarRedux - scripting, ui ⭐ CalebRedux - scripting, animations ⭐ Artennix - scripting ⭐ ROVUZA - building

Last updated by the developer 4 Aug 2026, 08:26 UTC.

0
playing (measured 11 Aug 2026, 04:48 UTC)
279,791
lifetime visits
60%
liked (1,009 👍 / 663 👎)
3,653
favourites (13.1 per 1k visits)
10 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Early Access
199 R$
Santa's Helper
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · other52,740 · 66.7% win
First Death · progression47,520 · 66.7% win
Easy Threat · other11,955 · 0.00% win
Baby Steps · welcome6,113 · 0.00% win
Power of Friendship · social2,480 · 0.00% win
Stress Test · other1,479 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6015 August 2026 — 60 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:0060no change
15 Aug 2026, 01:4560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.