[ARTIFACTS!] RogueTale
A Roblox experience owned by Redux Dev.
AdventureENroguelikeclass-based combatinfinite loop
Description (written by the developer; not a statement by this register)
⭐ A game inspired by Randomly Generated Droids, with it's own new custom mechanics taken from Risk of Rain, this game features an infinite game loop with unique enemies from unique worlds. 🎮 This game supports all devices from PC to Mobile to Console! ⚔️ Try different classes as each class features it's own passives and abilities! 🎲 Participate in fights against bosses with your friends (or on your own) in different worlds! 🏆 Stack up total damage, total healing stats in order to climb the leaderboards! 💻 This game was developed in under 4 weeks by 2 developers, Be patient if there are bugs. ⚠️ This game was inspired by various games such as: Randomly Generated Droids, Rogueblade; credits to people from the Rogueblade team for encouraging this project. 🏆 Credits: ⭐ AisarRedux - scripting, ui ⭐ CalebRedux - scripting, animations ⭐ Artennix - scripting ⭐ ROVUZA - building
Last updated by the developer 4 Aug 2026, 08:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 02:00 | 60 | no change |
| 15 Aug 2026, 01:45 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.