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Eat Blobs to Grow

Eat Blobs to Grow

A Roblox experience owned by 6 Figure Studios.

SimulatorENgrowthbattle royaleleaderboards

Eat Blobs to Grow is a simulator experience created on October 10, 2024. The game has accumulated 2,160,354 lifetime visits and 70,347 favorites. Currently, six users are playing. The title holds an 88% like percentage. Players engage in mechanics involving eating food and other players to increase size and compete on leaderboards.

Description (written by the developer; not a statement by this register)

💪 Eat food blobs and grow 🐱‍👤 EAT other players to become the biggest on the battlefield and dominate the leaderboards! 🏆 Unlock epic skins, level up, and show everyone your skills! 📆 Updates coming regularly! 🔥 Join the group for exclusive rewards! 👉 Click here to join now: https://www.roblox.com/communities/34975176/6-Figure-Studios ⭐ Premium Benefits: +250 Starting Size, 20% more Size and 15% more Cash! 👥 Friend Invite Bonus: +2,500 Size, +$1,000 Cash and +1 Spin! 💖 Like, 🌟 Favorite, and 🔔 Follow to stay updated!

Last updated by the developer 13 Mar 2026, 23:52 UTC.

6
playing (measured 10 Aug 2026, 16:23 UTC)
2,160,354
lifetime visits
88%
liked (4,155 👍 / 583 👎)
70,396
favourites (32.6 per 1k visits)
10 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2314first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Insane Magnet! 💥
999 R$
x5 Magnet! 🧲
299 R$
VIP! ⭐
299 R$
x2 Cash! 🌟
289 R$
x2 Size! 🔥
289 R$
x2 Magnet! 🧲
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! ⭐ · welcome1,244,101 · 100.0% win
1,000 Size! 🔥 · progression1,183,422 · 100.0% win
5,000 Size! 🔥 · progression1,132,394 · 100.0% win
10,000 Size! 🔥 · other1,080,925 · 100.0% win
1 Kill! 💀 · other908,053 · 100.0% win
50,000 Size! 🔥 · progression818,663 · 100.0% win
Level up! ⭐ · progression785,526 · 100.0% win
100,000 Size! 🌟 · progression617,032 · 100.0% win
5 Kills! 💀 · progression562,102 · 87.2% win
10 Kills! 💀 · progression382,786 · 58.3% win
250,000 Size! 🌟 · progression376,627 · 76.9% win
Play for 10 Minutes! ⏰ · other304,890 · 50.5% win
500,000 Size! 🌟 · progression235,999 · 46.0% win
Bought a Skin! 🔥 · collection214,117 · 49.4% win
750,000 Size! 🌟 · progression177,418 · 33.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:5188no change
14 Aug 2026, 08:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.