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[UPCOMING] Ang Mutya Ng Section E (AMNSE)

A Roblox experience owned by playmore2behappy.

RoleplayENschool roleplayTV show IPmorphs

Ang Mutya Ng Section E (AMNSE) is a Roblox experience created on October 10, 2024. It has accumulated 1,499,465 lifetime visits and 1,901 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The genre field is null. The description indicates roleplay elements and updates related to a television series.

Description (written by the developer; not a statement by this register)

★Welcome Classmates !! This Game Is Related To The One Series On Viva One Called "Ang Mutya Ng Section E" 📌NEW UPDATE HAS BEEN RELEASED! [THE TRAILER] STUFF ADDED: SECTION E (REVAMP) HVIS FRONT REVAMP SECTIONS ADDED ( A/B/C/D ) MORPHS ADDED FOR YOU TO ROLEPLAY! -NEW LOBBY(WITH NEW MERCH IN THE SHOP!) Enjoy Classmates !! Dont Forget To Follow The Creator And Like The Game ☆Thankyousomuch Classmates For Supporting This Game!!

Last updated by the developer 21 Dec 2025, 06:17 UTC.

0
playing (measured 3 Sept 2026, 20:21 UTC)
1,499,465
lifetime visits
88%
liked (301 👍 / 43 👎)
1,901
favourites (1.3 per 1k visits)
10 October 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 20:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
150 R$
Donation
100 R$
Donation
75 R$
Donation
50 R$
Donation
25 R$
DONATION
20 R$
DONATION
15 R$
Donation
10 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME CLASSMATES! · welcome667,240 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.