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Night Survival

Night Survival

A Roblox experience owned by ZebraTeam.

SurvivalENhorrorsurvivalco-op

Description (written by the developer; not a statement by this register)

heavily based off of minecraft horror modpacks Survive for a week on an unforgiving island. Cooperate with other players or kill them, make preparations in the day and explore, and hold off the "rot" in the night. (KEEP IN MIND THE GAME IS STILL IN ALPHA, SUGGEST NEW THINGS IN THE GROUP AND PLEASE LIKE AND FAVORITE FOR MORE UPDATES!)

Last updated by the developer 11 Apr 2026, 00:48 UTC.

0
playing (measured 10 Aug 2026, 20:45 UTC)
20,610
lifetime visits
48%
liked (61 👍 / 67 👎)
670
favourites (32.5 per 1k visits)
10 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Survival Kit
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

stranded · welcome18,250 · 0.00% win
death · other7,525 · 0.00% win
loot fiend · collection3,590 · 0.00% win
hit a tree with a rock · other1,742 · 0.00% win
berry bush bandit · collection1,598 · 0.00% win
builder · other1,219 · 0.00% win
survive night 1 · progression163 · 0.00% win
survive night 2 · progression131 · 0.00% win
survive night 3 · progression112 · 0.00% win
survive night 4 · progression102 · 0.00% win
survive night 5 · progression54 · 0.00% win
survive night 6 · progression35 · 0.00% win
human interaction · other30 · 0.00% win
survive night 7 · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.