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Steal A Die a Death

Steal A Die a Death

A Roblox experience owned by The creators of random games.

RoleplayENjoke gameDie of Death IPalpha testing

Description (written by the developer; not a statement by this register)

Update log: Alpha Update Joke game based off Die Of Death . This game is in public testing, and considering its nature, it should NOT BE TAKEN SERIOUSLY. THE GAME IS IN ALPHA! (Thumbnails made by @xormer_dev)

Last updated by the developer 29 Mar 2026, 21:19 UTC.

0
playing (measured 14 Aug 2026, 22:35 UTC)
1,782
lifetime visits
85%
liked (23 👍 / 4 👎)
29
favourites (16.3 per 1k visits)
10 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

mambo mambo mambo mambo mambo mambo mambo mambo
1,430 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALPHA · other547 · 0.00% win
Tesster · other217 · 0.00% win
Banana Hell · progression78 · 0.00% win
Pursuers Invasion · progression77 · 0.00% win
YOU MUST DIE · progression77 · 0.00% win
Are You Kidding ?! I Hate This Stupid Job · progression30 · 0.00% win
Asthma King (get 100 weight) · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.519 August 2026 — 84 % liked29 August 2026 — 85 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 02:0285+1
19 Aug 2026, 01:3384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.