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Mad Chefs 👨‍🍳

Mad Chefs 👨‍🍳

A Roblox experience owned by Burger Rat.

MinigamesENasymmetricchef-vs-customer

Mad Chefs is a roleplay experience created on 2024-10-11. It has recorded 207,408,208 lifetime visits and 8,993,513 favorites. The current player count is 0. The experience holds a 68% like percentage. No additional metrics are provided.

Description (written by the developer; not a statement by this register)

Welcome to Mad Chefs! 👩‍🍳 Be a chef and cook up players and all kinds of yummy dishes, or be a customer and ruin the chefs' experience while avoiding getting cooked by the angry chefs! It's the craziest kitchen on earth!

Last updated by the developer 24 Jul 2026, 21:04 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
207,408,208
lifetime visits
68%
liked (27,481 👍 / 12,868 👎)
8,992,799
favourites (43.4 per 1k visits)
11 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
399 R$
Turn GOLD Everything.
299 R$
Manager
299 R$
Master Chef
229 R$
Leek Weapon!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome41,607,567 · 0.00% win
E · other41,598,854 · 0.00% win
H · other41,595,112 · 0.00% win
C · other41,592,432 · 0.00% win
Chef · other41,564,287 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6823 August 2026 — 68 % liked2 September 2026 — 68 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked2 October 2026 — 68 % liked22 October 2026 — 68 % liked23 August 202622 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 12:5168no change
2 Oct 2026, 12:4868no change
22 Sept 2026, 12:4768no change
12 Sept 2026, 12:4668no change
2 Sept 2026, 12:3968no change
23 Aug 2026, 12:3668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

13,624,188
YouTube views across 16 matched videos

Most-viewed match: “ROBLOX CRAZY KITCHEN”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 16 Sept 2026, 03:20 UTC.