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Vortex Battlegrounds

Vortex Battlegrounds

A Roblox experience owned by Red65.

Fighting & PvPENPvPSkillsAwakening

Description (written by the developer; not a statement by this register)

Play with characters who have skills, play on private servers with the ability to customize the server, use awakening and much more... PC Management: Left mouse button - M1 1,2,3,4 - Skills Q - Dash Q into ragdoll - avoids ragdoll F - Block G - Awakening B - Open the emotion menu R - Passive ability tags: battlefield, kj, vortex, ultimate, passive, emote, emotes, skills, abilities, block, m1, pvp, team, battleground

Last updated by the developer 9 Jul 2026, 16:33 UTC.

0
playing (measured 18 Aug 2026, 14:00 UTC)
194,901
lifetime visits
41%
liked (45 👍 / 65 👎)
194
favourites (1.0 per 1k visits)
11 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Random emote x50 [GIFT]
225 R$
Random emote x50
225 R$
Last Fight
99 R$
The Lost [GIFT]
99 R$
The Lost
99 R$
Surge [GIFT]
99 R$
Last Fight [GIFT]
99 R$
Surge
99 R$
Red Horizon [GIFT]
79 R$
Final Complete [GIFT]
69 R$
Final Complete
69 R$
Lastest
40 R$
Lastest [GIFT]
40 R$
Final Hit [GIFT]
39 R$
Final Hit
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween Event · social76 · 0.00% win
Be a friend of the owner · social16 · 0.00% win
Do a Black Flash · other14 · 0.00% win
Play with the owner · social12 · 0.00% win
Killed the boss · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.