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Train of Thought

Train of Thought

A Roblox experience owned by TripleTree.

SimulatorENsimulationtime-managementhistorical

Description (written by the developer; not a statement by this register)

It's 1874. Step aboard the "Le Grand Voyageur" on her maiden journey journey across Europe where nothing is quite as it seems... Systems on the train are failing, and it’s up to you to keep everything running smoothly! Can you fix the engine, restore power, and more in time to allow the train to depart? The Rule? Fix all systems before departure before the time runs out. Every choice counts. Every second matters. Will you rise to the challenge? 🔧 Fix critical systems like water pipes, communication and lighting to allow the train to depart.. 🚂 [NEXT UPDATE] Experience a cross-country adventure from Lyon to Prague, with stunning European landscapes along the way. ⚠️ A PC is recommend for the game to run smoothly. 🏆 This game was created in a 2-week timeframe as part of the Unite 2024 Game Jam! 🏆 🎬 Credits: - WiseMatheu: Builder/Programmer/UI/GFX - apoaddda: Programmer - NicCrimson: Builder / Modeler

Last updated by the developer 8 Feb 2025, 14:02 UTC.

0
playing (measured 13 Aug 2026, 18:49 UTC)
201
lifetime visits
88%
liked (7 👍 / 1 👎)
2
favourites (10.0 per 1k visits)
11 October 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

All Aboard! · welcome72 · 0.00% win
Full Steam Ahead! · progression9 · 0.00% win
Behind Schedule · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.