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A historycal trip [unite 24 submission]

A historycal trip [unite 24 submission]

A Roblox experience owned by Unviere.

AdventureENtime travelhistorypuzzle

Description (written by the developer; not a statement by this register)

Take the trip trough the history of Europe Prof Unviere have made a time machine but she is lost something really important in the history of Europe go find it but... theres only one rule. but what join the game so you get to know it For unite 24 game jam by unviere Notes: we made our Ui responsive go check it on different devices small and big (pc) and we support multiplayer but we don't recommend play on console cuz it's not fully supported we also recommend to break the one rule to see what happens note for the ribirth you need to find a part to trigger to get the ribirth the rule can you break by comming close to your family ©Unviere assets belong to their owner

Last updated by the developer 24 Jan 2026, 18:29 UTC.

0
playing (measured 13 Aug 2026, 14:02 UTC)
411
lifetime visits
67%
liked (4 👍 / 2 👎)
2
favourites (4.9 per 1k visits)
11 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to a historical trip · welcome55 · 0.00% win
You collected a coin · collection33 · 0.00% win
You completed your first quest · progression7 · 0.00% win
??? · other2 · 0.00% win
You meet your ancestor · other0 · 0.00% win
You completed Slovenia (heden) · progression0 · 0.00% win
You completed Norway · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.