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Stack To Heaven!

Stack To Heaven!

A Roblox experience owned by Pls Play Studios.

ObbyENstacking mechanicclone spawningcompetitive tower climbing

Description (written by the developer; not a statement by this register)

Reach heaven by stacking clones in a single tower! 🏯 Each jump on top spawns your clone and teleports you back to start. As the tower grows, new platforms appear for everyone to climb. Be the player with the most clones when the tower arrives in heaven to claim top honors and awards. Beta Notice: We’re still improving the game. Report any bugs or feedback in our group. ✨ Rules: Cheaters and hackers will be banned❌ Tags: parkour, stack, clones, heaven, multiplayer, competitive, Roblox, beta

Last updated by the developer 20 Jul 2026, 10:27 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
8,336
lifetime visits
60%
liked (25 👍 / 17 👎)
23
favourites (2.8 per 1k visits)
11 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bloxiade
40 R$
Taser
25 R$
Jump IV
20 R$
Speed IV
20 R$
Sword
20 R$
Speed III
15 R$
Jump III
15 R$
Speed II
10 R$
Jump II
10 R$
Speed I
5 R$
Jump I
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Clone! · progression720 · 0.00% win
Global! · progression380 · 0.00% win
First place! · progression311 · 0.00% win
Second Place! · other276 · 0.00% win
Third Place! · progression153 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.