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Nostalgic Eclipse 🩸

Nostalgic Eclipse 🩸

A Roblox experience owned by Collapsing productions.

HorrorENhorrorsurvivalzombie

Description (written by the developer; not a statement by this register)

Tim, a 13 year old teenager that got forsaken by their parents because of an mysterious anomaly causing an mortal virus that Infects everyone that gets brutally killed by an infected person, hes surviving for his life... Controls: Shift = Run F = FlashLight Click or touch = Pick up item (Credits to = Piggy + Doors for inspiring me) [expect some bugs and glitches in new chapters]

Last updated by the developer 3 Aug 2026, 11:58 UTC.

0
playing (measured 13 Aug 2026, 12:18 UTC)
630
lifetime visits
100%
liked (6 👍 / 0 👎)
6
favourites (9.5 per 1k visits)
11 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
352 R$
Yourself
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome144 · 0.00% win
You escaped chapter I · progression13 · 0.00% win
meet the owner · other13 · 0.00% win
You escaped chapter II · progression6 · 0.00% win
You Beat Chapter III (SECRET ENDING) · progression4 · 0.00% win
You escaped chapter "the Crossroads" · progression4 · 0.00% win
You Beat Chapter III · progression1 · 0.00% win
You Beat a Dreamful Nightmare · progression1 · 0.00% win
You met him... · other0 · 0.00% win
Placeholder · other0 · 0.00% win
You won... · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.