KJ BATTLEGROUNDS
A Roblox experience owned by NDA STUDIOSZ.
Fighting & PvPENanimebattle-royalefighting
KJ BATTLEGROUNDS is a fighting-pvp experience created on 2024-10-11. The game has recorded 506,671 lifetime visits and 985 favorites. Currently, zero users are playing. The title holds a 50% like percentage. It supports PC and Mobile platforms.
Description (written by the developer; not a statement by this register)
👍 Please consider liking and favouriting the game for more updates! ⭐ 💯 Join the group for a free cape! 💯 TOP 3 KILLS GET ADMIN POWERS ! 💯 TOP 3 DONATERS GET ADMIN POWERS! 💯 📱💻 You can play on PC and Mobile. 🖥️ Controls G - ultimate mode F - block Q - dash Q (while ragdolled) - ragdoll cancel/evasive Double Tap W - run Left Click - punch B - emote wheel [ 💯 New Update 💯 ]: [ ☃️ WINTER ☃️ ] [ ☃️ 1 Free Limited Cosmetic! ☃️ ] [ 🥳 New Character 🥳 : Garou! ] [SAITAMA SOON] [🎖️NEW BADGES🎖️] [✨NEW VIP PERKS✨] [🌆 New Map 🌆 ] [ 💯 Reworked Characters 💯 ] [All Characters So far]: [ KJ ] [ Kokushibo ] [ El Primo ] [ Jun ] [ Gojo (Early Access) ] [ Shadow Monarch (Early Access) ] [ Garou (Early Access) ] Please tell us suggestions for the game! : Join Our Communications Server <- : Message Devs or Post In Suggestions. <- [ Please like the game and favourite if you enjoy! ]
Last updated by the developer 24 Nov 2025, 16:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 00:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.