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Item Insanity

Item Insanity

A Roblox experience owned by Hash-Developments .ip.

Fighting & PvPENItem Asylumrandom toolsmultiplayer combat

Description (written by the developer; not a statement by this register)

Item Insanity is a Item Asylum based game, where you get random tools on spawn. WIth the tools, you can defeat other players. The target of the game, is to have fun! For tryhards: the game target is to get the most kills. But if you want to play, please don't hack, abuse, bully and don't be a hater. -- Credits -- @AntoineXcreator - Owner & hybrid (did everything) @ChrisMidde - FVX, Map Builder, Developer & Tester @BingusPlaysRobIox - Tester & Senior Staff @NicoDi2000 - Idk why ( staff ) @Vaa252_V - Developer @Nintendo - Super Smash Bros Ultimate (inspiration) @Lucky Leek Productions - Random Rumble (inspiration) @Slap Battles / Tencell - Slap Battles (inspiration)

Last updated by the developer 21 Jul 2025, 16:57 UTC.

0
playing (measured 15 Aug 2026, 10:49 UTC)
931
lifetime visits
80%
liked (4 👍 / 1 👎)
4
favourites (4.3 per 1k visits)
11 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Melee
399 R$
II Elite Pass
299 R$
Advanced Stats
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps · welcome45 · 0.00% win
Completed the Toutorial · welcome32 · 0.00% win
Interesting drop · collection13 · 0.00% win
Golden Gift · collection9 · 0.00% win
Apple · other5 · 0.00% win
Feed Bob · other4 · 0.00% win
Unleashed · other3 · 0.00% win
Escaping Darkness · other2 · 0.00% win
The Void Gauntlet · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.