Item Insanity
A Roblox experience owned by Hash-Developments .ip.
Fighting & PvPENItem Asylumrandom toolsmultiplayer combat
Description (written by the developer; not a statement by this register)
Item Insanity is a Item Asylum based game, where you get random tools on spawn. WIth the tools, you can defeat other players. The target of the game, is to have fun! For tryhards: the game target is to get the most kills. But if you want to play, please don't hack, abuse, bully and don't be a hater. -- Credits -- @AntoineXcreator - Owner & hybrid (did everything) @ChrisMidde - FVX, Map Builder, Developer & Tester @BingusPlaysRobIox - Tester & Senior Staff @NicoDi2000 - Idk why ( staff ) @Vaa252_V - Developer @Nintendo - Super Smash Bros Ultimate (inspiration) @Lucky Leek Productions - Random Rumble (inspiration) @Slap Battles / Tencell - Slap Battles (inspiration)
Last updated by the developer 21 Jul 2025, 16:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 10:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.