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Final Fuse!

Final Fuse!

A Roblox experience owned by PlayDrive Studios.

MinigamesENbomb passhot potatoparty game

Description (written by the developer; not a statement by this register)

Welcome To Final Fuse! Pass the bomb and be the last one not to be blown up! Make sure to use your ability to your advantage! CONTROLS: Keyboard 💻 - Press E to use your ability, Press G to emote., you can change these in settings Controller 🎮 - Press X or Square to use your ability, press Y or Triangle to emote Touch Screen 📱 - Tap the ability button to use your ability, Tap the emote button to emote Credits: @PL4_YD - Creator & Main Scripter @PresidentAnvil - Co-scripter @balllover62 - Icon And Thumbnail Artist Final Fuze, Bomb Pass Game, Bomb Pass, Pass The Bomb, Hot Potato

Last updated by the developer 26 Jan 2026, 22:30 UTC.

0
playing (measured 13 Aug 2026, 06:18 UTC)
47,163
lifetime visits
75%
liked (71 👍 / 24 👎)
235
favourites (5.0 per 1k visits)
11 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP x2 Vote, Custom Trail, +more
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined! · welcome5,762 · 0.00% win
Blown Up! · other5,288 · 0.00% win
Winner! · progression3,222 · 0.00% win
Purged! · other2,921 · 0.00% win
Smashed! · other1,037 · 0.00% win
Level 10 · progression26 · 0.00% win
Level 500 · progression0 · 0.00% win
Level 50 · progression0 · 0.00% win
Level 100 · progression0 · 0.00% win
Level 250 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.