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Zoo Experience

Zoo Experience

A Roblox experience owned by P-A Studios.

SimulatorENzooanimalsaquatic

Zoo Experience is a simulator game created on 2024-10-12. It has recorded 616,437 lifetime visits and 800 favorites. The experience holds a 65% like percentage. Currently, zero users are playing. The description mentions planned additions of an Aquatic Park with fully animated fish.

Description (written by the developer; not a statement by this register)

We will soon be adding an Aquatic Park to the Zoo, as we have changed our plans of making the next Park a big Cats park. It will now be Aqauatic! I am also happy to say that the fish will be fully animated! In this game you can feel as if you are really in a zoo! have fun!

Last updated by the developer 4 Feb 2026, 08:27 UTC.

0
playing (measured 10 Oct 2026, 16:45 UTC)
616,437
lifetime visits
65%
liked (178 👍 / 96 👎)
800
favourites (1.3 per 1k visits)
12 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Oct 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation (40)
40 R$
Donation (30)
30 R$
Donation (20)
20 R$
Donation (10)
10 R$
Donation (5)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome331,222 · 100.0% win
Monorail! · other176,132 · 93.2% win
Security Officer · progression111,146 · 57.1% win
Shops! · other52,621 · 33.1% win
In The Deep... · collection29,837 · 45.1% win
Secret? · secret1,133 · 0.00% win
100K Visits · other171 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.