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nico's bad nextbots

nico's bad nextbots

A Roblox experience owned by GG'S STUDIO!.

HorrorENnextbotshorrorgmod-inspired

Description (written by the developer; not a statement by this register)

a game heavily inspired by gmod where you get chased by loud png's ⚠need a good device,for better playing! original place: https://www.roblox.com/games/10118559731/ game in beta!!!

Last updated by the developer 28 Dec 2024, 06:14 UTC.

0
playing (measured 19 Aug 2026, 14:03 UTC)
2,714
lifetime visits
43%
liked (3 👍 / 4 👎)
5
favourites (1.8 per 1k visits)
12 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

admin functions
75 R$
grapple hook!
50 R$
boombox
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome1,605 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

435046.519 August 2026 — 50 % liked18 October 2026 — 43 % liked19 August 202618 October 2026
2 measurements spanning 60 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 14:0643-7
19 Aug 2026, 14:0450first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.