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(MINIGAMES 🎮) Tyler the Creator Tycoon 🔥

(MINIGAMES 🎮) Tyler the Creator Tycoon 🔥

A Roblox experience owned by Moth Studios.

TycoonENmusictycoonobby

(MINIGAMES 🎮) Tyler the Creator Tycoon 🔥 is a tycoon experience created on 2024-10-12 by Moth Studios. The game has accumulated 589,903 lifetime visits and 15,307 favorites. It maintains an 88% like percentage. Currently, zero players are active. The experience features tycoons named after Tyler the Creator's albums, with two floors and a garden shed for rebirth items per tycoon.

Description (written by the developer; not a statement by this register)

The well awaited sequel to Tyler the Creator Obby Parkour, developed by Moth Studios. This game is focused on music made by artist "Tyler the Creator" and his character. The tycoons are named each after his albums, each tycoon has no difference besides for color. Currently there are two floors to each tycoon and a garden shed for rebirth items, more items will be added periodically so be patient! Any in game purchases are greatly appreciated and help me a ton! ⚠️UPDATES ARE ONLY IN THE NEWEST SERVERS⚠️ ❤️ If you enjoy the game, a like and favorite is appreciated! Thank you! ⭐ NEWEST CHANGES - ADDED OBBY MINIGAME This is a work in progress, they will only be available in the newest servers. If you find any bugs, report them to the group, thank yoU! There are currently 3 floors and 14 items, more to be added soon! Tags - Tyler the Creator, Chromakopia, music, tyler, tyler obby, tyler the creator tycoon, chromakopia obby

Last updated by the developer 3 Jul 2026, 06:10 UTC.

0
playing (measured 10 Aug 2026, 22:15 UTC)
589,903
lifetime visits
88%
liked (1,609 👍 / 218 👎)
15,217
favourites (25.8 per 1k visits)
12 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
149 R$
Golden Upgraders (Permanent)
99 R$
Increased Walkspeed
49 R$
Auto Collect Money
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

One Rebirth · progression42,177 · 0.00% win
Five Rebirths · progression1,515 · 0.00% win
Ten Rebirths · progression325 · 0.00% win
Hundred Rebirths · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:1788no change
13 Sept 2026, 22:0088no change
3 Sept 2026, 21:4788no change
14 Aug 2026, 19:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.