Easy Halloween Obby
A Roblox experience owned by Building Blocks Inc.
ObbyENHalloweenObbyRelaxing
Easy Halloween Obby is an obby experience created on 2024-10-12. It has recorded 1,395,993 lifetime visits and 13,026 favorites. The experience holds an 87% like percentage. Currently, zero users are playing the game.
Description (written by the developer; not a statement by this register)
🌟 Welcome to Halloween Obby! 🌟 😎 Ready to relax and have some fun? In Mega Chill Obby, you’ll chill out while tackling tons of easy and fun stages designed for everyone to enjoy! 🏃♂️✨ Race through colorful platforms, conquer each obstacle, and see if you can make it to the end! 🏆💥 🏁 Features: 🎨 Colorful & Relaxing Stages perfect for players who want a fun and stress-free experience! 💎 Reach the end to unlock Admin Powers and claim special prizes! 🎁 Lucky Block Timer: Wait for the timer and get surprise rewards every round! 🔥 ⚡ Premium Benefits: Start with +2 Walkspeed for a smoother journey through the stages! 👍 2k Likes Goal to unlock FREE Admin! ⭐ 10k Favorites Goal to unlock exclusive in-game rewards! 🎁✨ Tags: Mega Obby, Fun Obby, Rainbow Obby, Chill, Easy Stages, Tower Obby, Relaxing Game, Platformer, Pastel Obby, No Jump Challenge, Admin Obby. 📌 Don’t forget to like 👍 and favorite ⭐ the game to help us reach our goals and bring even more awesome content! 😊💖
Last updated by the developer 13 Aug 2025, 15:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.