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Go Dig

Go Dig

A Roblox experience owned by Go Dig.

SimulatorENdiggingsimulatortreasure hunting

Go Dig is a Roblox simulator experience created in 2024. Players complete repeated in-game tasks to earn currency and unlock progress. It has logged 5,751,543 lifetime visits and 38,280 favorites to date. It holds a 98% like rate, with 9 players active at last count. It is listed in the simulator category on the index.

Description (written by the developer; not a statement by this register)

Welcome to Go Dig! 🌎 UPDATES EVERY SATURDAY! 💎 Detect Treasures and Dig them! 💍 Sell the Treasures to earn Money! 🛠️ Use the Money to Buy Better Tools! 💵 PREMIUM PLAYERS GET +10% XP level & +10% MONEY Tags: Dig, Fun , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding , Friends, Simulator, Go Dig

Last updated by the developer 4 Jul 2026, 19:19 UTC.

9
playing (measured 10 Aug 2026, 15:23 UTC)
5,751,543
lifetime visits
98%
liked (45,364 👍 / 1,148 👎)
38,352
favourites (6.7 per 1k visits)
13 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2315first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
2x Cash
295 R$
2x Strength
239 R$
Sell Anywhere
195 R$
2x Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!3,735,574 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:3798no change
13 Oct 2026, 00:3698no change
3 Oct 2026, 00:3698no change
23 Sept 2026, 00:3598no change
13 Sept 2026, 00:3498no change
3 Sept 2026, 00:3398no change
24 Aug 2026, 00:3398no change
14 Aug 2026, 00:3298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.