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Countryball Simulator

Countryball Simulator

A Roblox experience owned by countryballing.

SimulatorENcountryballsbattlesimulator

Countryball Simulator is a simulator experience created on 2024-10-13. It has accumulated 17,795,083 lifetime visits and 418,042 favorites. The game maintains an 87% like percentage. Currently, 170 users are playing. The description highlights battle mechanics, weapon upgrades, and code-based rewards.

Description (written by the developer; not a statement by this register)

🎉 Use Codes: "LAUNCH", "TIMERGAMES", "5mVisits", "10kLikes", "25kLikes" 🎉 UPD 11.5: Fix minor bugs, add new code ⚔️ Battle other Countryballs, defeat them, and unlock their awesome skins! 🏹 Power up your weapons to become the ultimate champion! 🏆 Dominate the Leaderboards and prove you're #1! 📱 Fully compatible with mobile and tablet for action on the go! 💥 Conquer the globe one country at a time in this epic Simulator. Win battles, unlock skins, soldiers, new weapons, and show the world what you've got! 🧑 Parental Notice: This game contains in-game purchases, including paid random-chance mechanics (loot box mechanic) - these are bought with in-game currency, which can in turn be purchased with Robux.

Last updated by the developer 11 Jul 2026, 20:09 UTC.

95
playing (measured 22 Aug 2026, 04:50 UTC)
17,862,483
lifetime visits
87%
liked (34,308 👍 / 5,349 👎)
418,218
favourites (23.4 per 1k visits)
13 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95160127.510 August 2026 — 159 players21 August 2026 — 103 players21 August 2026 — 113 players21 August 2026 — 112 players21 August 2026 — 130 players22 August 2026 — 154 players22 August 2026 — 160 players22 August 2026 — 103 players22 August 2026 — 100 players22 August 2026 — 95 players10 August 202622 August 2026
10 measurements spanning 12 days, net -64. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–170 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5095-5
22 Aug 2026, 03:50100-3
22 Aug 2026, 02:50103-57
22 Aug 2026, 01:50160+6
22 Aug 2026, 00:50154+24
21 Aug 2026, 23:50130+18
21 Aug 2026, 22:50112-1
21 Aug 2026, 21:50113+10
21 Aug 2026, 20:54103-56
10 Aug 2026, 15:20159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Summer Pass
649 R$
Easter track
649 R$
Christmas pack
649 R$
Diamond track
649 R$
Platinum Track
649 R$
Gold Track
649 R$
+8 Max Soldiers
499 R$
All Accessories Access
399 R$
Stack Accessories
249 R$
+4 Max Soldiers
199 R$
3x Chest
149 R$
+2 Max Soldiers
99 R$
+100 Soldier Storage
74 R$
+50 Soldier Storage
49 R$
+25 Soldier Storage
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated a Countryball · other4,317,168 · 63.2% win
Unlocked first new Weapon · progression2,323,161 · 30.6% win
Level 5 · progression1,891,944 · 26.5% win
Completed Tutorial · welcome1,174,101 · 16.1% win
Level 10 · progression1,067,133 · 16.1% win
Level 25 · progression291,697 · 5.8% win
Played for 7 days · other141,014 · 5.4% win
Level 50 · progression101,708 · 3.1% win
Level 100 · progression15,047 · 0.50% win
World Conquest · progression1,609 · 0.00% win
Met The Owner · social504 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked21 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked22 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
11 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0887no change
22 Aug 2026, 04:5087no change
22 Aug 2026, 03:5087no change
22 Aug 2026, 02:5087no change
22 Aug 2026, 01:5087no change
22 Aug 2026, 00:5087no change
21 Aug 2026, 23:5087no change
21 Aug 2026, 22:5087no change
21 Aug 2026, 21:5087no change
21 Aug 2026, 20:5487no change
13 Aug 2026, 17:0587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.