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Citizen of Loxia ๐Ÿ 

Citizen of Loxia ๐Ÿ 

A Roblox experience owned by Dimension Neverland.

RoleplayENhouse buildingexplorationsocial sandbox

Description (written by the developer; not a statement by this register)

Citizen of Loxia is an endless experience where you spawn a house that everyone can see. Basically you leave a mark! Explore the biggest region ever! Everything is memorized! Choose a spawn location, make a walk until you find a free spot! Custom your house with texts and images, spin it too! Find secret temples, play their games and win decorations for your house! You can sell your house and make robux! - - Game designer/creator : Ryxku Small contributors : Sssqd, 3LENA8, Marilnvicta, benssbaa, Raptor01312 - - Game inspired by The Graveyard, 4slug's games like a dream youve had before. Happy Home can be generated from the library of houses! Thank you to all my friends who tested the game before I could release to public! There are a lot of secrets in this game!

Last updated by the developer 27 May 2026, 17:13 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
16,440
lifetime visits
58%
liked (32 ๐Ÿ‘ / 23 ๐Ÿ‘Ž)
1,240
favourites (75.4 per 1k visits)
13 October 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Spawned A House! ยท collection1,241 ยท 0.00% win
Toilet unlocked! ยท progression465 ยท 0.00% win
Temple 2 Puzzle Cave cleared ยท progression36 ยท 0.00% win
Temple 2 Challenge cleared! ยท progression6 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.