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Simply Soccer ⚽

Simply Soccer ⚽

A Roblox experience owned by SuperNite Studios.

SportsENcompetitivesoccer5v5

Description (written by the developer; not a statement by this register)

Simply Soccer, a Unique Soccer based game with 5V5 Competitive Matches 🔥 🤫 NEW CODE AND UPDATE AT 1K LIKES ❗Skill, teamwork & Strategy are Key. The Best Wins! 💪 [GAMEPLAY] 🏆 Gain Trophies. Climb Up Ranked Leagues. Show Levels on the Field! 👥 Team UP With Friends or Let the Game decide your teammates ✨ Buy Skins, cosmetics and more! [DEVICES] 🎮 This Game Supports PC, Mobile & Console! 💻 PC - SPACEBAR to kick, WASD/ARROWS to move 📱MOBILE - On screen controls 🕹️CONSOLE - RT/X to kick and Joysticks to move & Redirect Ball ⚙️ Fully customizable settings ⚠️ Encountering bugs, or have any other concern? 👉 Join our Communications Server for support Tags: Soccer, Football, Fut, Haxball

Last updated by the developer 3 Aug 2026, 09:02 UTC.

0
playing (measured 13 Aug 2026, 01:33 UTC)
81,488
lifetime visits
56%
liked (97 👍 / 76 👎)
166
favourites (2.0 per 1k visits)
13 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Skin Creator
349 R$
Player Cards (5X)
199 R$
Ball Kick Trail
199 R$
Goal Sound
149 R$
Player Number
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome52,981 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5615 August 2026 — 56 % liked25 August 2026 — 56 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:1756no change
15 Aug 2026, 13:0156first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.