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Evo Tycoon

Evo Tycoon

A Roblox experience owned by Cool Little Games.

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Evo Tycoon is a tycoon experience created on October 13, 2024. It has accumulated 24,501,563 lifetime visits and 21,316 favorites. Currently, 813 players are active. The game holds a 75% like percentage. Players progress through seven floors representing different ages, unlocking generators and weapons. The experience includes private servers and saves player progress.

Description (written by the developer; not a statement by this register)

Evo Tycoon. In this game you start from The Stone age and try to upgrade. - Unlock generators and earn cash - Unlock unique weapons and fight people - Each floor is a different age (Total 7 floor) - Your progress saves! - Private servers are free! - Have fun This game is new so expect bugs. Tags: Defense, War, Future, Apocalypse, Military, Tech, Ancient, Dinosaur, Fight, Battle, Combat, Weapon, Survive, Warfare, Power, Nuclear, Nuke

Last updated by the developer 26 May 2026, 22:59 UTC.

98
playing (measured 5 Sept 2026, 23:50 UTC)
25,598,460
lifetime visits
75%
liked (5,717 👍 / 1,865 👎)
25,211
favourites (1.0 per 1k visits)
13 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

981,221659.510 August 20265 September 2026
362 measurements spanning 26 days, net -368. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 362
Measured (UTC)PlayersChange
5 Sept 2026, 23:5098-12
5 Sept 2026, 22:50110-20
5 Sept 2026, 21:50130-10
5 Sept 2026, 20:50140-24
5 Sept 2026, 19:50164-43
5 Sept 2026, 18:50207-41
5 Sept 2026, 17:50248-128
5 Sept 2026, 16:50376-445
5 Sept 2026, 15:50821-65
5 Sept 2026, 14:50886-90
5 Sept 2026, 13:50976-59
5 Sept 2026, 12:501,035+27
5 Sept 2026, 11:501,008+49
5 Sept 2026, 10:50959+84
5 Sept 2026, 09:50875-23
5 Sept 2026, 08:50898+88
5 Sept 2026, 07:50810+88
5 Sept 2026, 06:50722+67
5 Sept 2026, 05:50655+175
5 Sept 2026, 04:50480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuclear Warhead
1,000 R$
2x Cash
400 R$
Auto Collect
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 202622 October 2026
368 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 368
Measured (UTC)% likedChange
22 Oct 2026, 16:2275no change
12 Oct 2026, 16:2175no change
2 Oct 2026, 16:2075no change
22 Sept 2026, 16:1875no change
12 Sept 2026, 16:1675no change
5 Sept 2026, 23:5075no change
5 Sept 2026, 22:5075no change
5 Sept 2026, 21:5075no change
5 Sept 2026, 20:5075no change
5 Sept 2026, 19:5075no change
5 Sept 2026, 18:5075no change
5 Sept 2026, 17:5075no change
5 Sept 2026, 16:5075no change
5 Sept 2026, 15:5075no change
5 Sept 2026, 14:5075no change
5 Sept 2026, 13:5075no change
5 Sept 2026, 12:5075no change
5 Sept 2026, 11:5075no change
5 Sept 2026, 10:5075no change
5 Sept 2026, 09:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.