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Evo Tycoon

Evo Tycoon

A Roblox experience owned by Cool Little Games.

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Evo Tycoon is a tycoon experience created on October 13, 2024. It has accumulated 24,501,563 lifetime visits and 21,316 favorites. Currently, 813 players are active. The game holds a 75% like percentage. Players progress through seven floors representing different ages, unlocking generators and weapons. The experience includes private servers and saves player progress.

Description (written by the developer; not a statement by this register)

Evo Tycoon. In this game you start from The Stone age and try to upgrade. - Unlock generators and earn cash - Unlock unique weapons and fight people - Each floor is a different age (Total 7 floor) - Your progress saves! - Private servers are free! - Have fun This game is new so expect bugs. Tags: Defense, War, Future, Apocalypse, Military, Tech, Ancient, Dinosaur, Fight, Battle, Combat, Weapon, Survive, Warfare, Power, Nuclear, Nuke

Last updated by the developer 26 May 2026, 22:59 UTC.

289
playing (measured 26 Aug 2026, 02:50 UTC)
24,987,217
lifetime visits
75%
liked (5,341 👍 / 1,749 👎)
22,076
favourites (0.9 per 1k visits)
13 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2251,028626.528910 August 202626 August 2026
104 measurements spanning 15 days, net -177. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 105–1,148 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 104
Measured (UTC)PlayersChange
26 Aug 2026, 02:50289-39
26 Aug 2026, 01:50328+9
26 Aug 2026, 00:50319+37
25 Aug 2026, 23:50282-34
25 Aug 2026, 22:50316-16
25 Aug 2026, 21:50332-114
25 Aug 2026, 20:50446-75
25 Aug 2026, 19:50521-99
25 Aug 2026, 18:50620-60
25 Aug 2026, 17:50680-26
25 Aug 2026, 16:50706-9
25 Aug 2026, 15:50715-68
25 Aug 2026, 14:50783-60
25 Aug 2026, 13:50843+22
25 Aug 2026, 12:50821-138
25 Aug 2026, 11:50959+194
25 Aug 2026, 10:50765-105
25 Aug 2026, 09:50870+82
25 Aug 2026, 08:50788+126
25 Aug 2026, 07:50662first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuclear Warhead
1,000 R$
2x Cash
400 R$
Auto Collect
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 202626 August 2026
105 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 105
Measured (UTC)% likedChange
26 Aug 2026, 02:5075no change
26 Aug 2026, 01:5075no change
26 Aug 2026, 00:5075no change
25 Aug 2026, 23:5075no change
25 Aug 2026, 22:5075no change
25 Aug 2026, 21:5075no change
25 Aug 2026, 20:5075no change
25 Aug 2026, 19:5075no change
25 Aug 2026, 18:5075no change
25 Aug 2026, 17:5075no change
25 Aug 2026, 16:5075no change
25 Aug 2026, 15:5075no change
25 Aug 2026, 14:5075no change
25 Aug 2026, 13:5075no change
25 Aug 2026, 12:5075no change
25 Aug 2026, 11:5075no change
25 Aug 2026, 10:5075no change
25 Aug 2026, 09:5075no change
25 Aug 2026, 08:5075no change
25 Aug 2026, 07:5075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.