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The Descent

The Descent

A Roblox experience owned by Planet Unit.

HorrorENhorrorspeedrunningindie

Description (written by the developer; not a statement by this register)

==[SINGLEPLAYER]== A story-type game in which you descend floors. ==[ETERNITY]== A fast-paced running game with modifiers (tbd) and cool music. (Multiplayer Supported) ⚠️ Loud sounds, flashing lights ahead! 🎧 📷 Headphones & max graphics recommended 🎵 Music is copyrighted (Remixes are allowed) 🛠️ Many things are subject to change, and some things may break. !!! This game is in pre-pre-pre-pre-pre-pre-alpha !!! ========================================================== CREDITS: Saturn (@azaz09bio) [Game Builder, Programmer, and Composer] rip_mastery (@mastery_123hdfd) [Assistant Programmer] ========================================================== Inspired by "ULTRAKILL" by Arsi "Hakita" Patala, "Grace" by The Fartering Few, "Pizza Tower" by Tour De Pizza, and The Bible. [Song credits are all ingame, all music featured are with permission from their respective owners.]

Last updated by the developer 15 Aug 2026, 08:15 UTC.

0
playing (measured 16 Aug 2026, 17:53 UTC)
1,273
lifetime visits
100%
liked (6 👍 / 0 👎)
11
favourites (8.6 per 1k visits)
13 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

What Remains · progression7 · 0.00% win
Pristine Player · progression5 · 0.00% win
Emptyness · other4 · 0.00% win
Hope Restored · other1 · 0.00% win
Full Rotation0 · 0.00% win
No Time To Mourn0 · 0.00% win
Lost in Time0 · 0.00% win
What goes around..0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.