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[BETA👁️] GLARE

[BETA👁️] GLARE

A Roblox experience owned by C:\Experiences\.

HorrorENhorrorasymmetrical multiplayersurvival

Description (written by the developer; not a statement by this register)

Welcome to Glare where you can play as a Human, surviving till 6:AM, or become a Monster increasing vulnerability. Explore maps, utilize items, and strategize! 📈 Use max graphics settings for the best experience. 🎧 Enhance your experience by using headphones. 🎮COMPATIBILITY - PC - XBOX - Mobile - TABLET Game Inspired By: deadbydaylight, mimic, the mimic, doors, 3008, home alone, horror, scary, spooky, the dead, rainbow friends, granny, FNAF, experience, judy, floppys, poppy, piggy

Last updated by the developer 2 Aug 2026, 22:59 UTC.

0
playing (measured 11 Aug 2026, 08:52 UTC)
1,023
lifetime visits
70%
liked (7 👍 / 3 👎)
34
favourites (33.2 per 1k visits)
13 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x1.5 Credits
250 R$
Increased Glare Chance
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MURDEROUS · progression0 · 0.00% win
NO MERCY · progression0 · 0.00% win
TRIAL AND ERROR · progression0 · 0.00% win
SURVIVOR · progression0 · 0.00% win
UNSEEN · secret0 · 0.00% win
NEVER ALONE · progression0 · 0.00% win
FOR THE NEWS · other0 · 0.00% win
ALPHA TESTER · other0 · 0.00% win
WE HAVE A SIGNAL! · other0 · 0.00% win
TOTAL ISOLATION · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.