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🔪 FNAF Line

🔪 FNAF Line

A Roblox experience owned by L0L GAMES.

RoleplayENFNAFline simulatorroleplay

🔪 FNAF Line is a roleplay experience created on 2024-10-13. It has recorded 1,516,221 lifetime visits and 4,996 favorites. Currently, zero users are playing. The experience holds a 70% like percentage. Players wait in line to enter the backstage area and become animatronics.

Description (written by the developer; not a statement by this register)

✨JOIN GROUP + 👍 LIKE GAME = 2x MONEY 🔪 ⏳ Wait in line to enter the "BACKSTAGE" 🏃 Skip the person in front of you to advance quicker 😈 Troll other players by shuffling the line 🏖️ Enjoy the amazing scenery once you enter 🤖 Make it to "BACKSTAGE" to become ANIMATRONIC 🤖 🔔 Tap the Notify button to stay informed of future updates 🎵 NON COPYRIGHTED AUDIO 🎵 THE LINE TO BE FNAF CHARACTER

Last updated by the developer 30 May 2026, 19:38 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
1,516,221
lifetime visits
70%
liked (3,602 👍 / 1,559 👎)
4,991
favourites (3.3 per 1k visits)
13 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Springtrap
555 R$
Golden Freddy
400 R$
Auto Enter
349 R$
Early Freddy
300 R$
Early Foxy
249 R$
Santa Freddy
222 R$
Auto Skip
200 R$
Early Bonnie
199 R$
Early Chica
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,064,721 · 0.00% win
first skip · other770,201 · 0.00% win
first death · other291,042 · 0.00% win
Shadow Bonnie · collection8,021 · 0.00% win
25 Deaths · progression86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked2 November 2026 — 70 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:4970no change
3 Sept 2026, 14:3070no change
14 Aug 2026, 12:0670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.