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Cheesy Town

Cheesy Town

A Roblox experience owned by CHEESY_TOWN.

Description (written by the developer; not a statement by this register)

A town of cheese in the middle of nowhere, relax and treat yourself to a calming space.

Last updated by the developer 9 Sept 2026, 00:08 UTC.

0
playing (measured 10 Sept 2026, 07:08 UTC)
532
lifetime visits
93%
liked (14 👍 / 1 👎)
20
favourites (37.6 per 1k visits)
14 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
1,000 R$
Donation
100 R$
Donation
15 R$
Donation
10 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

87939010 September 2026 — 92 % liked30 September 2026 — 87 % liked31 October 2026 — 93 % liked10 September 202631 October 2026
3 measurements spanning 51 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 05:5393+6
30 Sept 2026, 17:4787-5
10 Sept 2026, 09:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.