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Normal School Tower

Normal School Tower

A Roblox experience owned by 팝콘의 스튜디오.

Tower defenseENschooltower defenseKorean

Normal School Tower is a tower-defense experience created on 2024-10-14. It has accumulated 2,090,194 lifetime visits and 381 favorites. Currently, one user is playing. The experience holds a 55% like percentage. The description references Korea Obi-Wan and mentions a CCTV bug.

Description (written by the developer; not a statement by this register)

If you ask me to delete this tower, I'll delete it. This is Korea Obi-Wan's first grade school tower. I made it as a fan of the school. Your grade is good, so it's a little [?} difficult. There's another cctv bug on my phone. Click OK. Thank you. I'll get all my friends now. Target: Vile, Political, Vile, Nuclear, Warning3 I make the van a permanent van.

Last updated by the developer 17 May 2025, 09:03 UTC.

1
playing (measured 12 Aug 2026, 21:45 UTC)
2,090,194
lifetime visits
55%
liked (481 👍 / 400 👎)
380
favourites (0.2 per 1k visits)
14 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hd 어드민
10,000 R$
GIVE
1,000 R$
슈퍼 코일
350 R$
기부
50 R$
간지용 카타나
10 R$
tip
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Secret Space · secret71,428 · 80.0% win
Clear Hidden Jump Map · secret16,596 · 0.00% win
Hello · welcome3,464 · 0.00% win
Tower Clear · progression563 · 0.00% win
Why? · other164 · 0.00% win
Hello · welcome0 · 0.00% win
Hello · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked3 October 2026 — 55 % liked14 August 20263 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 12:0355no change
14 Aug 2026, 09:0555first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.