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Bad Parenting

Bad Parenting

A Roblox experience owned by Slyver Studio.

HorrorENhorrorjumpscaresimulation

Description (written by the developer; not a statement by this register)

👍 NEW MEGA-UPDATE AT - 100 LIKES 👍 👋 Welcome To Bad Parenting Game 👋 📣 This Game is Taken From Bad Parenting Game 📣 🎧 This Game Contains Jumpscares So I Advise You To Wear The Headphones 🎧 👍 To Be immersed in The Game 👍 ✅ Join Group For More Games Like it

Last updated by the developer 26 Feb 2025, 13:15 UTC.

0
playing (measured 10 Aug 2026, 19:36 UTC)
79,809
lifetime visits
30%
liked (85 👍 / 196 👎)
16,016
favourites (200.7 per 1k visits)
14 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NightVision
99 R$
2x Stamina
79 R$
Flashlighter
39 R$
Headless Horseman
31 R$
Lighter
19 R$
Korblox Deathspeaker
17 R$
Ron Skin
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome65,474 · 0.00% win
??! · other5,718 · 0.00% win
Premium · other952 · 0.00% win
The Creator??. · other215 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3015 August 2026 — 30 % liked4 September 2026 — 30 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–31 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 14:5130no change
15 Aug 2026, 13:0930first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.