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[99 NIGHTS UPD]🎲Jumpscare RNG

[99 NIGHTS UPD]🎲Jumpscare RNG

A Roblox experience owned by Lowkey Legends Studios.

SimulatorENRNG mechanicsHorror/Scare themesFNAF IP references

[99 NIGHTS UPD]🎲Jumpscare RNG is a simulator experience created on 2024-10-14. The title has recorded 1,773,478 lifetime visits and holds 5,434 favorites. Current player count is zero. The game maintains a 72% like percentage. Updates include console jumpscare support, new floors, and dungeon systems. Premium and group members receive luck bonuses.

Description (written by the developer; not a statement by this register)

[UPD3]🎲Jumpscare RNG 👍 LIKE THE GAME FOR MORE UPDATES! 🍀 + 30 LUCK ON WEEKENDS UPDATE 3: CAN NOW JUMPSCARE ON CONSOLE +25 NEW FNAF SOTM AND FORSAKEN SCARES NEW FLOOR BUG FIXES UPDATE 2: +25 NEW SCARES NEW DUNGEON SYSTEM UPDATED PVP AND CRAFTING NEW GOLD AND RAINBOW SCARES How to Play Jumpscare RNG: 🎲 Roll for different jumpscares and weapons in this RNG game! 👊 Battle and scare other players! 👊 Fight scary mobs to earn new items! 🍀 Premium players get +10 luck! 🤞 Group members get +5 luck! This game is in Beta! Please post any bugs on our group wall for fixes! Inspired by Sol's RNG.

Last updated by the developer 9 Jul 2026, 21:00 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
1,773,478
lifetime visits
72%
liked (3,083 👍 / 1,196 👎)
5,432
favourites (3.1 per 1k visits)
14 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Roll
499 R$
Mega Lucky!
249 R$
Ultra Lucky!
199 R$
Quick Roll
99 R$
Dev Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 🎲 Jumpscare RNG! · welcome1,159,637 · 0.00% win
1000 Rolls · collection105,504 · 0.00% win
10,000 Rolls · collection2,504 · 0.00% win
Find All 10 Coins · collection1,174 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0872no change
14 Aug 2026, 10:3872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.