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πŸŽ€ KUROMI'S PRISON RUN! (Obby)

πŸŽ€ KUROMI'S PRISON RUN! (Obby)

A Roblox experience owned by FONK Studio.

ObbyENKuromiPrison EscapeObby

KUROMI'S PRISON RUN! (Obby) is an obby experience created on 2024-10-14. It has accumulated 15,517,084 lifetime visits and 1,546,103 favorites. The experience holds a 56% like percentage. Currently, zero users are playing. The description mentions 25 obstacles and a prison escape theme.

Description (written by the developer; not a statement by this register)

πŸ¦‡ πŸŽ€ Welcome to Kuromi's Prison Run! πŸŽ€ πŸ¦‡ Are you ready to break out of Prison?! Well let's do this! Today is Baby's Shift and she isn't exactly the most vigilant guard in the Prison. This gives us more of an advantage to make our escape. Join Our Group "FONK Studio" For Free Morphs & Benefits! https://www.roblox.com/groups/16970714/FONK-Studio Make your way though 25 challenging Obstacles and make it to freedom. Tags: barby, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Robot Teacher, Ben, Grand Ma, Evil Teacher, Rainbow friends, Hello Kitty , Robot barry, Mother barry, Siren Cop, Kitty , Hello , Barrys Son, Kid friend, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends baby, Candy Barry, Grimace, Grimace shake, Squid Game

Last updated by the developer 23 Apr 2025, 23:14 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
15,517,084
lifetime visits
56%
liked (319 πŸ‘ / 253 πŸ‘Ž)
1,546,070
favourites (99.6 per 1k visits)
14 October 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! Β· welcome9,611,450 Β· 88.9% win
You finished the game! Β· progression387,409 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5613 August 2026 β€” 56 % liked23 August 2026 β€” 56 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3756no change
13 Aug 2026, 17:3756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.