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[🇺🇸] RORVIK Classic ⛏️

[🇺🇸] RORVIK Classic ⛏️

A Roblox experience owned by Blue Bamboo Games.

SimulatorENminingcollectionboss fights

[🇺🇸] RORVIK Classic ⛏️ is a simulator experience created on 2024-10-14. The game records 4,244,038 lifetime visits and 95,581 favorites. Currently, two players are active. The title maintains a 91% like percentage. It features mining mechanics and ore collection inspired by Bee Swarm Simulator.

Description (written by the developer; not a statement by this register)

RORVIK is a cute, relaxing mining game with tons of ores and trinkets to collect! Inspired by Bee Swarm Simulator. Explore a world full of magical ores and fantastical creatures. Climb the leaderboard and show the world how great you are at completing quests, dealing damage, and collecting tons of ores. With a whole world of mining to explore, what's not to love? 🌴 Discover all sorts of precious ores gleaming just beneath the sandy soil! 💎 Team up with friends to take on crazy boss ores! 🏝️ Explore new islands full of lore and treasure! 🫂 Join our community /bluebamboo

Last updated by the developer 3 Aug 2026, 04:04 UTC.

2
playing (measured 10 Aug 2026, 16:53 UTC)
4,244,038
lifetime visits
91%
liked (23,471 👍 / 2,442 👎)
95,467
favourites (22.5 per 1k visits)
14 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Stat Quality Chance
770 R$
[SALE] Super Stat Chance
770 R$
[SALE] Huge Ore Notifier
280 R$
[SALE] Auto Reroll Equipment
209 R$
[SALE] More Accessory Options
209 R$
[SALE] 4th Trinket Slot
209 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[COLLAB] Blox Card Fanatic · collection12,545 · 7.8% win
Achievement 1: Reach for the Stars · progression621 · 0.00% win
Achievement 5: Answer the Phone · other412 · 0.00% win
Achievement 4: Power the Ceiling · other406 · 0.00% win
Achievement 3: Keep on Dancing · other384 · 0.00% win
Achievement 2: Child's Play · other259 · 0.00% win
The Secret Champion · secret213 · 0.00% win
Achievement 7: Crescendolls · secret0 · 0.00% win
Achievement 6: Nomine Patris · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0191no change
14 Aug 2026, 03:0091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.