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[🇺🇸] RORVIK Classic ⛏️

[🇺🇸] RORVIK Classic ⛏️

A Roblox experience owned by Blue Bamboo Games.

SimulatorENminingcollectionboss fights

[🇺🇸] RORVIK Classic ⛏️ is a simulator experience created on 2024-10-14. The game records 4,244,038 lifetime visits and 95,581 favorites. Currently, two players are active. The title maintains a 91% like percentage. It features mining mechanics and ore collection inspired by Bee Swarm Simulator.

Description (written by the developer; not a statement by this register)

RORVIK is a cute, relaxing mining game with tons of ores and trinkets to collect! Inspired by Bee Swarm Simulator. Explore a world full of magical ores and fantastical creatures. Climb the leaderboard and show the world how great you are at completing quests, dealing damage, and collecting tons of ores. With a whole world of mining to explore, what's not to love? 🌴 Discover all sorts of precious ores gleaming just beneath the sandy soil! 💎 Team up with friends to take on crazy boss ores! 🏝️ Explore new islands full of lore and treasure! 🫂 Join our community /bluebamboo

Last updated by the developer 3 Aug 2026, 04:04 UTC.

2
playing (measured 10 Aug 2026, 16:53 UTC)
4,244,038
lifetime visits
91%
liked (23,491 👍 / 2,443 👎)
94,923
favourites (22.4 per 1k visits)
14 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:531first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Stat Quality Chance
770 R$
[SALE] Super Stat Chance
770 R$
[SALE] Huge Ore Notifier
280 R$
[SALE] More Accessory Options
209 R$
[SALE] Auto Reroll Equipment
209 R$
[SALE] 4th Trinket Slot
209 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[COLLAB] Blox Card Fanatic · collection12,582 · 7.7% win
Achievement 1: Reach for the Stars · progression622 · 0.00% win
Achievement 5: Answer the Phone · other414 · 0.00% win
Achievement 4: Power the Ceiling · other407 · 0.00% win
Achievement 3: Keep on Dancing · other385 · 0.00% win
Achievement 2: Child's Play · other260 · 0.00% win
The Secret Champion · secret214 · 0.00% win
Achievement 7: Crescendolls · secret0 · 0.00% win
Achievement 6: Nomine Patris · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:0591no change
13 Oct 2026, 03:0491no change
3 Oct 2026, 03:0391no change
23 Sept 2026, 03:0391no change
13 Sept 2026, 03:0291no change
3 Sept 2026, 03:0191no change
24 Aug 2026, 03:0191no change
14 Aug 2026, 03:0091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.