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KJ Showdown [HAKARI NOW!]

KJ Showdown [HAKARI NOW!]

A Roblox experience owned by OHIO_YT STUDIOS.

Fighting & PvPENanimefightingTSB-inspired

KJ Showdown [HAKARI NOW!] is a fighting-pvp Roblox experience created on 2024-10-14. The game has recorded 3,531,003 lifetime visits and 4,801 favorites. Currently, zero users are playing. The like percentage stands at 51%. The experience features characters such as HAKARI and includes specific controls for combat mechanics.

Description (written by the developer; not a statement by this register)

KJ Showdown is a game inspired by TSB [The Strongest Battleground], as well as other games like Real Rampage, Legend Battleground, and Fiction Battleground, among others. Not all characters are copies. Thank you for your support. More to come! Credits: Snaful, OHIO_YT, KJ Showdown We'll return to the game development New Characters: HAKARI [EARLY ACCESS] Mini Update HAKARI NO ULT 🖥️ Controls G: Ultimate Mode F: Block Q: Dash Q (in Ragdoll Mode): Cancel/Dodge Double Tap W: Dash Left Click: Punch B: Gesture Wheel

Last updated by the developer 24 May 2026, 01:14 UTC.

0
playing (measured 11 Aug 2026, 11:46 UTC)
3,531,003
lifetime visits
51%
liked (1,076 👍 / 1,044 👎)
4,801
favourites (1.4 per 1k visits)
14 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server
30 R$
early access
25 R$
Second Emote Page
20 R$
Emote Slots
17 R$
Awakening Outfit
15 R$
Vip
15 R$
Kill Sound
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To KJCT · welcome723,204 · 0.00% win
You met the owner! · social4,899 · 0.00% win
rare encounter · other370 · 0.00% win
Chill guy · other93 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked24 August 2026 — 51 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:2351no change
14 Aug 2026, 04:2251first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.