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[LIMITED!]Sparkle Collectors!

[LIMITED!]Sparkle Collectors!

A Roblox experience owned by Pioneers!.

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[LIMITED!]Sparkle Collectors! is an obby experience created on 2024-10-14. The game has recorded 878,545 lifetime visits and holds 1,596 favorites. Currently, zero players are active. The title maintains a 71% like percentage among users.

Description (written by the developer; not a statement by this register)

Dive into a vibrant world where adventure awaits at every turn! Collect sparkles scattered around the map to earn points and unlock exciting rewards. Test your skills in action-packed minigames like sword fights, obstacle races, and more. Whether exploring solo or competing with friends, the journey is all about fun, strategy, and showing off your sparkle-collecting prowess!

Last updated by the developer 22 Apr 2026, 01:38 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
878,545
lifetime visits
71%
liked (1,346 👍 / 562 👎)
1,596
favourites (1.8 per 1k visits)
14 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Requirement #2
800 R$
Gun
300 R$
Coil
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome583,259 · 0.00% win
Skibidi · other52,810 · 0.00% win
100k Visits · other21,638 · 0.00% win
10k Visit! · other18,356 · 0.00% win
Launcher · other466 · 0.00% win
Clock was Ticking All Along. · other308 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.