traffic cone
A Roblox experience owned by traffic cone (the real one).
AdventureENexplorationpuzzlebadge hunting
Description (written by the developer; not a statement by this register)
a collaborative badge finding game by GC12, Allied, and GamesGotRow3n about exploration and puzzles; mostly controls/important info below shift to sprint, ctrl for shift lock, shift or x to slide (when available), c to crouch (when available) it typically takes 30-60 seconds to load data after joining a new area badges have hints attached to them in () for any codes you put in chat or code input put /e before the code certain areas don't allow sprinting or torches to be equipped for areas with first person lock on use UI navigation to use menus only friends of you can join your server original traffic cone v3 publish date - 8/6/2023 this game was made largely by one person apart from a few exceptions, please excuse any issues that come with that also i am no longer updating this game, so some issues will never be fixed more than likely
Last updated by the developer 1 Aug 2026, 00:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Oct 2026, 21:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.